Sniper
A gun the town can point at its own foot.
- Side
- Town — wins when every mafioso is gone.
- Appears at
- From seven players upward.
- At night
- Shoots one player. If the target was mafia, they die. If the target was town, the Sniper dies instead.
- During the day
- He is a second kill the mafia cannot predict, and a liability the town cannot control. Sniping on a hunch costs two townspeople: the innocent target's trust, and the Sniper himself.
The thing people get wrong
Shooting the Godfather does nothing whatsoever. No kill, and no penalty — because the target genuinely was mafia, the Sniper is not punished for it. The bullet simply fails. A silent night with no body is a real and confusing outcome.
The shot is a claim as much as an action
A successful shot tells the whole table that a Sniper exists and that his read was good. A failed one takes him off the board and hands the mafia a free night. Because of the Godfather's immunity, even a correct read can produce nothing at all, which is the hardest thing about the role to play around.
Where it turns up
Games with this role: 7, 8, 9, 10, 11, 12 players. See the exact composition at each size in setups by player count, or read the full rules.